![]() As a result, there’s a strange, almost hypnotic flow to Yakuza 6. There aren’t dialogue options and there aren’t quick-time events - it’s just watching. If you’re focused on the story, you will spend hours not pushing any buttons. At times, it feels dominated by cutscenes. ![]() The story is akin to a fully realized drama that plays out like a TV miniseries, exploring themes like family, parenthood, aging and family legacies. After his three-year stint in jail, Kiryu just wants to see his adopted daughter. An exhausting introductory cutscene establishes how he got here, while setting up the events to follow. You play as Kazuma Kiryu, a former member of the yakuza Tojo Clan who’s fresh out of prison. I’m sure this reunion will go exactly as planned. ![]() Relationships are clear and familiar, which immediately drew me into the game as if I were an old friend. Load screen interstitials and flashbacks fill in other gaps in the backstory, and the cutscenes piece together anything else you’ve missed. A literal walk down memory lane introduces important people from protagonist Kiryu’s life. Right from the main menu, you get concise synopses of the previous games (there’s no recap of Yakuza 0). I discovered a unique blend of storytelling, lovable characters and unexpectedly rich combat kept together in a package that felt like The Sopranos by way of Tokyo. I was more or less right about the “crime guy” part, but I was wrong about pretty much everything else. ![]() (Obviously, I hadn’t given it much thought.) Before playing Yakuza 6: The Song of Life, I was vaguely aware of the series and assumed I knew the general premise: You’re a crime guy, you do crime things, you get really good at crime things, the end. ![]()
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